Research Framework

European Commission Framework 7 Research Programme

 

September 2010
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Joanne Bryce

Joanne Bryce

Jo Bryce is Director of Research at the Cyberspace Research Unit, School of Psychology, University of Central Lancashire, UK. Her research interests focus on the psychological, social and forensic aspects of Information Communications Technologies. This includes the potential consequences of media and ICT use for the psychological and social development of young people; the development and implications of media and communications regulatory policy for consumers, the involved industries and relevant enforcement agencies; the role of ICTs in the commission of criminal offences; the organisation and function of online criminal networks; consumer perceptions of crime and risk; and the evaluation of public awareness campaigns. She has co-authored a report on the regulation of harmful content and the protection of human rights in the knowledge economy for the Council of Europe which formed the basis of the Rec(2006)12 of the Committee of Ministers to Member States on Empowering Children in the New Information and Communications Environment. She acts as a reviewer and evaluator for project proposals for the ESRC, and a variety of other funding bodies from a variety of countries. Recently, she was the Coordinator of the UK National Awareness Node for Child Safety on the Internet and the project lead for the recently completed EU funded research projects ISCA and INSAFE (both funded by the EU Safer Internet Plan). She is currently completing the first phase of the Internet Years Project funded by Orange, which involved conducting a large scale online questionnaire of internet users, and is the Coordinator for the COUNTER Project.

Selected Publications

Bryce, J. (In Press, 2008). “Internet Years Project: Executive Summary of Final Report”, Orange UK.

Rutter, J. & Bryce, J. (In Press, 2008). “The Consumption of Counterfeit Goods: ‘Here be Pirates?”, Sociology.

Bryce, J. (2006). “Risk Assessment of Emerging Technologies”, Report for the European Commission Safer Internet Plan Project INSAFE – SIAP2003AC01.

Bryce, J. & Rutter, J., (2006). “Introducing Digital Games” in J. Rutter & J. Bryce (Eds.) Understanding Digital Games, London: Sage.

Bryce, J., Rutter, J., & Sullivan, C. (2006). “Gender & Digital Games” in J. Rutter & J. Bryce (Eds.) Understanding Digital Games, London: Sage.

Bryce, J., (2006). “Digital Games and the Violence Debate” in J. Rutter & J. Bryce (Eds.) Understanding Digital Games, London: Sage.

O-Connell, R. & Bryce, J. (2005). “Human Rights in the Information Society: Responsible Actions by Key Actors”, General Report for the Council of Europe on the Pan-European Forum on Human Rights in the Information Society: Responsible Behaviour by Key Actors , Strasbourg, September 2005.

O-Connell, R. & Bryce, J. (2005). “Harmful Content: A Report for the Group of Specialists on Human Rights in the Information Society (MM-S-IS)”, Report for the MM-S-IS of the Council of Europe.

Bryce, J. & Rutter, J. (2005). “Consumer Engagement with Counterfeit Goods”, Report for the Organised Crime Task Force, Northern Ireland Office. (Executive Summary published as “Fake Nation?: A Study into an Everyday Crime” by the OCTF.)

Bryce, J. & Rutter, J. (2003) “Gender dynamics and the social and spatial organisation of computer gaming”, Leisure Studies, 22,1-15.

Bryce, J. & Rutter, J. (2003). “Gendered Gaming in Gendered Spaces”, in J. Raessens & J. Goldstein (Eds.) Handbook of Computer Game Studies, MIT Press.

Bryce, J. & Haworth, J. T. (2003).”Work, leisure and well-being in a sample of male and female office workers”. Journal of Applied Social Psychology. 3, 565-585.

Bryce, J. & Haworth, J. T. (2002). “Well-being and flow in a sample of male and female office Workers”. Leisure studies, 21, 249-263.

Bryce, J. & Rutter, J. (2002). “The Gendering of Computer Gaming: Experience and Space”, in S. Fleming & I. Jones (Ed.s), Leisure Cultures: Investigations in Sport, Media and Technology, Leisure Studies Association, pp.3-22.

Bryce, J. & Rutter, J. (2002). “Spectacle of the Deathmatch: Character and Narrative in First Person Shooters” in G. King & T. Krzywinska (Ed.s), ScreenPlay: Cinema/videogames/interfaces, Wallflower Press, pp.66-80.

Bryce, J. (2001). “The technological transformation of leisure”. Social Science Computer Review, 19, 7-16.

Bryce, J. (2001). “Technology and changing leisure practice”. In J.Horne (Ed.), Leisure, Culture and Commodification. LSA Publications.

Bryce, J. & Higgins, D. (2000). “Optimal experience and computing”. In D. Saunders and N. Smalley (Eds.) Simulations and Games for Transition and Change. Kogan Page.

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